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- > Wow, the platform-stage I played was pretty damn good as well,
- > although I didn't care much for that "force you to climb" play-mechanic.
- > I hate crap like that unless it's implemented intelligently like in
- > Murray's "Banana Islands" where he uses a similiar method to good
- > effect in keeping the game exciting.
-
- Well I could hardly take any credit for that.... I think Rainbow
- Islands might have done it first...
-
- -Murray
-
- --
-
- \\|// Alastair Murray
- (o o) malcolm.murray@virgin.net
- |~~~~~~oOOo~(_)~oOOo~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
- | AMINET |Web-Page (Amiga/Games/AMOS/trek/Music/ |
- | game/role/CHAOS | +more) |
- |game/jump/Banana Islands|http://freespace.virgin.net/malcolm.murray|
- | game/shoot/Hanger18 |Current Projects: >Chaos 2 |
- | dev/amos/keystate | >Kill Em All >Hanger 18 II |
- | dev/amos/picpack | >Skool Daze >The Crow |
- | game/shoot/traitor | >Banana Islands |
- | game/shoot/extinct | >The Turtleminator |
- | game/jump/blobby | >Backbone - The Game Creator |
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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